Update 2.4
Change log:
•FSR 3.1 has been added.
•Appearance issues with the arms have been fixed.
•The slot machine is now interactable.
•Anti-aliasing count has been reduced to 0.
•The text on the cigarette pack has been changed.
•A Keybind system has been implemented, but you currently cannot change weapons with the numpad.
•Sensitivity settings have been added, but these settings will not be saved when reopening the menu.
•Keybind settings cannot be adjusted in the main menu; you need to enter the game for those.
•New spark and falling effects have been added during ground contact.
•An inspect anim for the Deagle has been added.
•The main menu has been added.
•A music player has been added to the main menu.
•A weapon menu prototype has been added, but it will be functional in future updates.
•The aspect ratio setting is currently not functional; however, you can achieve a 4:3 display by changing the resolution low and leaving it in fullscreen mode.
•Remember to turn off anti-aliasing before activating retro mode.
•Sword and air gliding sound effects have been added.
•Menu sounds have been changed.
•If you shoot at a mannequin from close range, you switch to slow mo.
Known Bugs:
•The horse cannot be ridden.
•The music player doesn't reopen after being closed.
•The slider on the player is not working.
•The music volume in the player cannot be adjusted.
•Sandbox menu not working
•If you switch weapons while in slow mode, you will always be in slow mode.
Files
Get Hell yeah simulator
Hell yeah simulator
Status | In development |
Author | Exeizm |
More posts
- Hotfix 216 days ago
- Quick fix16 days ago
- Demo update 0.0116 days ago
Comments
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This happens because auto exposure is off. We will give you the option to turn it on or off in the next update.
It's not a camera related issue, the problem is bounced lighting is clearly not there. Areas that are not illuminated with direct lights are pitch black
It seems Indirect Lighting doesn't work in this build, Castle level is very poorly lit compared to the previous version. Did you do something to Lumen?
Previous build (Global Illumination works fine):Current build:
P.S. What is the best way to share feedback?