DEMO Verison 3
Hell yeah non steam demo V3 changelog:
Unreal Engine Update:
•Upgrade to Unreal Engine 5.4.4:
The engine update brings improved performance, visuals, and tools for more immersive gameplay.
Default Graphics Settings (SM5 and DX11):
•The game uses DirectX 11 with Shader Model 5 (SM5) as default for broader compatibility and stable performance.
DX12 and Vulkan Support:
•Advanced players can opt for DX12, unlocking features like DLSS, AMD FSR, and Intel XeSS frame generation.
•Vulkan API is now supported, offering performance boosts and compatibility for different hardware configurations.
New Weapons:
•SPAS-12 Shotgun
A semi-automatic shotgun tailored for fast-paced action:
Primary Fire (Left-Click): Fires 4 shells in quick succession.
Secondary Fire (Right-Click): Shoots 8 shells simultaneously for maximum burst damage.
No Recoil: The SPAS-12 is designed with zero recoil, offering precise control during high-intensity combat.
•Sawed-Off Shotgun
A compact, high-power shotgun with unique characteristics:
Primary Fire (Left-Click): Fires both shells individually, one after the other, using a single button press.
Recoil Mechanics:
Compared to other shotguns, the Sawed-Off has moderate recoil.
It delivers powerful damage but requires precision to master its spread and timing.
•AWP Sniper Rifle
A high-damage sniper rifle for long-range engagements:
Features a powerful scope for pinpoint accuracy.
Slower reload speeds ensure balanced gameplay.
Minigun
A rapid-fire heavy weapon designed for crowd control:
Capable of sustained fire for prolonged damage output.
Ideal for handling multiple enemies or overwhelming single targets.
•AK-47
A classic assault rifle.
Note: The AK-47 is currently non-functional and will be fully implemented in a future update.
Weapon System Enhancements:
•Weapon Dropping:
Players can now drop weapons during gameplay, allowing strategic adjustments on the fly.
Inspect Animation Fix: (düzenlendi)
The issue where weapons couldn't fire after an inspect animation has been fixed, ensuring seamless transitions during combat.
Tracer Bullets: Tracer rounds have been added to the weapons, providing a better visual experience.
Gameplay Features:
•New Sword Blocking System
Players can now block incoming attacks with the sword:
•Blocking Mechanics: (currently not working)
Damage and Penetration Mechanics
Regional Damage System:
•Targets now take damage based on impact zones:
•Armor Penetration:
Certain weapons (e.g., AWP) can penetrate thin walls and bypass armor, providing tactical advantages in specific situations.;
PISS Mechanic:
Players can now press the C key to urinate, creating urine puddles in the environment. LIKE BOSS
Movement Mechanics:
Flip Mechanic: The flip mechanic now only works while airborne, providing a more logical and realistic appearance.
Tracking System: flips are now tracked, laying the groundwork for a future Style Meter feature to enhance this mechanic further.
Animations and Bug Fixes:
•Weapon Inspection Bug Fixed:
The issue preventing weapons from firing during the inspection animation has been resolved.
Weapons now function properly during animations.
•Sword Blocking Animation:
Improved realism for sword usage.
•Footstep Sounds:
•Different sound effects for various surfaces enhance immersion.
•Destructible Enemies:
Enemies now shatter upon being hit, offering a visually impressive experience.
•Weapon Shell Ejection System:
Shell Ejection and Surface Interaction: Weapons now eject shells according to their size. The ejected shells produce different sounds
UI Updates:
•ESC Button Not Working Issue Fixed: The issue with the ESC button not working in the UI has been resolved, allowing menus to close properly.
•Music Player Opening and Closing Issue Fixed: The issue with the music player opening and closing has been resolved. It now functions smoothly, allowing players to open and close the music player without any problems.
•Music Player URL Selection: Players can now choose which URL the music player should start with when the game launches. This allows for customization based on personal music preferences.
•New Game Settings Tab: A new "Game Settings" tab has been added, allowing players to make some changes within the game. This tab provides more customization options. (düzenlendi)
•5 Gore System and Blood Interaction:
New Gore System: Enemies are more realistically dismembered by the impact of weapons. Bloody kills enhance environmental interactions.
Bloody Enemies: Enemies that bleed create a pool of blood upon death. This feature dirties the environment and creates a realistic blood effect.
Blood Stains on Shoes: When walking through a blood pool, blood stains will appear on the player's shoes.
Environmental Interactions and Snow Features:
Snow and World Interaction: Snow effects have been added to the game. You can step on the snow to crush it, urinate on it, or stain it with blood. Changes to the snow surface appear realistically and footprints fade over time. Additionally, character footsteps vary based on the surface material, offering a more dynamic atmosphere.
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Hell yeah simulator
Status | In development |
Author | Exeizm |
More posts
- Update 2.452 days ago
- Hotfix 263 days ago
- Quick fix63 days ago
- Demo update 0.0163 days ago
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